2020-11-18 Destroy the Mothership 1.1: * Leaving as a mothership will result in a new one being assigned * Players will take damage every second whilst in enemy base * Mothership is no longer immune to enemy bases * Added barriers behind the spawns; players will die instantly if they pass it * Fixed minor bugs and errors * Balance changes 2020-09-04 * Shadow X-3 balancing: size decrease, acceleration buffed ; slight speed decrease and firing power decrease. 2020-07-06 * Added 5 new ECP badges: ACW / AOW factions! Thanks to Ancient_Sky (created the original logos), mr_Goldman (created their modern version) and Tournebulle (made a few adjustments) * Fixed T7 problem in Nautic that was due to a rounding problem in our server code 2020-01-31 * U-Series 4.0! (Credits to Finalizer) - U-Cruiser, U-Arsenal design tweaks - U-Fusion Overhaul! - More background art ;) NERFS: - U-Afterburn shield regen, weapon ROF, weapon damage - U-Fusion speed + agility BUFFS: - H-Warrior energy regen, starting acceleration, agility - U-Fusion energy regen, pulsar shot * Survival mode based on U-Series for the whole month of February 2020-01-30 * Rock-Tower damage slightly buffed (max laser damage 4->6, +energy cap and regen) * Attack pods slight nerf (laser damage 7->5) 2020-01-28 * New ship: the Howler (designed by Malefor, winner of the ship design contest!) 2019-11-13 * Maps density improved ; means many fewer sparse maps 2019-11-04 * Racing mod update provided by Goldman - 2 new tracks - improved zoom of all ships - reduced size of Astral A. and Lancer - Lancer acceleration buff * Fixed text bug 2019-10-25 * Healing gives points * Now displaying credits, contribution, kills and deaths in Esc menu * Team modes: displaying best killer, best healer and best contributor of each team * U-Series: new version 3.6 * Improved team locking rules in team mode 2019-09-13 * Alien kills in team mode not counted as "frags" and not giving points 2019-08-30 * Nautic Series 3.0 update. Thanks to Goldman for his amazing work on this mod! 2019-07-31 * Summer Party: U-Series ships in survival mode for one month 2019-06-14 * Marauder nerfed following community's initial feedback! 2019-06-12 * New ship! The Marauder, designed by Finalizer & Dimed, is replacing the H-Mercury in the ship tree. 2019-05-15 - Fixed upgrades UI bug preventing to upgrade ship stats in certain conditions - Team mode: increased asteroids gem drop by 33% - Team mode: gem drop (from asteroids and aliens) progressively fades in during the first 5 minutes of the match - Team mode: aliens are more dangerous (more robust and deal more damage) - Team mode: improved team scoring algorithm for deciding which team to lock - Gamepad crystal transfer button assigned to LB 2019-05-07 * Improved last week test mechanics: - Aliens now stay at the center of the map - A bit more aliens ; with the above, should make it both more challenging and more rewarding to fight for gems at the center of the map - improved crystal collection algorithm, allowing you to accurately target your friend for transfers ; also in general crystal collection is now more fair and goes to the actual closest ship. - reduced crystal throw away distance for gem transfers - no bonus points granted for collecting transferred crystals 2019-04-29 * Week Test update: Spontaneous crystals changed to aliens dropping crystals when killed. 2019-04-25 * Week Test: (Team mode) Spontaneous generation of crystals at the center of the map ; transfer crystals using [V] 2019-04-17 * Added strafing ability to custom games / modded games. Parameter name is "strafe" in game options, it is a value ranging from 0 (the default, no strafe) to 1 (strafing is possible at full ship speed) 2019-04-15 * Nautic Series updated to version 2.0 - credits to Goldman 2019-03-29 * Modding Friday - new mod! Uranus' Starblast Prototypes 2019-03-12 U-Series major update by Finalizer: Major Changes: * Firing pattern of the U-Monitor has been reworked such that the right side of the ship has 9 cannons on the right side of the ship instead of 5 on either side. Ship has become slightly more OP depending on how well commanders use it, but in the right hands, it can be a formidable ship. * Maps are now selectively generated from a list of hand-picked dense maps, with a small number of sparse maps, just to mix up gameplay. * Maps are now set to size 90 instead of size 80. * The U-Smasher and U-Afterburn now have inverse propulsion laser damage (more weapon damage = faster ship). BUFFS: * U-Pulsar Laser Speed * Trailblazer Energy Regen and Agility * U-Smasher Shield Regen * Shadow X-27 Laser Speed NERFS: * U-Cruiser Acceleration * Trailblazer Acceleration * U-Punisher Acceleration * U-Barricade Acceleration, Max Speed, Shield Regen * U-Marksman Laser Speed, Energy Regen 2019-01-25 * New mod: Nautic Series by Goldman 2019-01-04 * Week test: speed boost +20% in team, survival modes (and derived mods). 2019-01-03 * Happy new year! * Fixed Fullscreen mode on FireFox * Fixed cases of duplicate fresh games * Modding space now features only one mod per day 2018-12-06 * Major update of Alien Intrusion mod 2018-11-26 * Week Test: removed aliens in team mode (previous week test validated and retained) 2018-11-15 * Week Test: asteroids gem yield x1.5 in team mode 2018-09-19 * Adjusted mines arming delay to 2 seconds (normal) and 4 seconds (heavy) * Mines packs prices cut by 50% * Station now self-destroys when both deposits and spawnings are all destroyed 2018-09-18 * Mines now have an arming delay (normal: 3 seconds, heavy: 5 seconds) * Widened mines viewing range (prevents hitting unseen mines) * Station is destroyed (and team loses) when all depot modules are fully destroyed * You cannot pick up gems anymore when your crystal cargo is already full * Attack pods do not fire when ship is invulnerable * Attack pods do not fire when inside the depot * Reduced kill gem bonus (-50%) * Team closing condition now factors player's skill in 2018-09-12 * Nerfed Lv4 aliens waves in team mode 2018-08-31 * Fixed ship branching problem (impacting mods and U-Series) * Reduced the number of aliens in team mode 2018-08-29 * Team mode changes: - tier 1 ship now has limited lives (4) - Number of lives generally set to 4 - Alien waves will attack the leading team periodically 2018-07-11 * New ECP badge: Medic (designed by Ancient Sky) * Updated boucing lasers mechanics (wider range, bounce speed decreases) * Modding Alpha 6 - add objects with physics - set asteroid coordinates, velocity and size - destroy asteroid - destroy alien - destroy ship - read and set ship healing status 2018-07-10 * Week Test: Bouncing lasers (survival mode) 2018-06-25 * Modding Alpha 5 - insert custom 3D objects in your scenery * Vanguard: fixed lasers spawning position 2018-06-19 * Modding Alpha 3 - Create custom maps of asteroids: use this to create mazes, racing paths, any pattern of fixed asteroids in fact... - allow choosing a starting ship when joining a game (like in battle royale and DM) - spawn collectible weapons in the playfield - trigger intermission screen (respawn) with customized results - trigger game over screen with customized results - change selected ship type anytime 2018-06-07 * Balance update: - Shadow X-1: widened viewing field - Pulse Fighter: Max speed -5, acceleration -10, laser speed -25 - Y-Def: Power regen -5 - Vanguard: recoil -15, rotation min +10, acceleration +10 - Mercury: now smaller, acceleration +10, speed +5 2018-06-05 * Modding Alpha 2 2018-05-31 * Battle Royale now includes a warm-up time 2018-05-24 * Modding system Alpha 1 2018-05-14 * Week test: overhauled ship tree! * Vanguard acceleration buff * Shadow X-1: agility buff 2018-05-09 * Starblast application now available for iPhone and iPad! * New "Training" tutorial mode. Available in English only for now. Switch to English language if you would like to try it. 2018-05-05 * Fixed audio not starting on Chrome 66 2018-05-04 * We kept the kill reward system (last week test) but nerfed it quite a lot. T1 and T2 ships now give no gems. Higher tier ships give less gems. * Secondaries cooldown is now global to a weapon type ; thus you cannot fire 2 missiles simultaneously even when you have two packs of missiles. 2018-04-26 * Week Test: Kill reward! Killing a ship is now rewarded with a certain amount of gems depending on the level and upgrades of the killed ship (survival and team) * Battle Royale change: When you collect Power cells and Shield cells, they now take a slot in your inventory until you actually use them (in 2 shots of 100 points) * Added specific visual helpers for BR mode in the mobile app * Kill attribution improved, to avoid kill stealing with a single low damage shot or collision. The ship dealing the most damage in the last moments gets the kill. 2018-04-24 * Team mode: You can enter the depot in all cases. Previous restrictions on crystals or credits was perceived as a bug and wasn't useful * Survival mode: you can open the weapon store in all cases. Previous restrictions (especially max shield) was often perceived as a bug. 2018-04-23 * Mobile app: fixed game freezing after entering survival time * Mobile app: fixed radar plots colors in team mode 2018-04-17 * Android app is now officially released! We will keep improving it, feedback appreciated :) * Week Test: Survival maps are much larger and accept 50 players. The radar shows only 1/16th of the map. 2018-03-28 * Week test: In survival mode, broken asteroids can release attack pods which can be collected. * Fixed skull icon not showing on mobile 2018-03-26 * Renewed icons in anticipation of the mobile app (to be continued) * Improved ship model quads rendering 2018-03-20 * Improved explosion effect and reduced load on GPU * Fixed stations disappearing from radar when radar plots count exceeds 100 * Fixed X-Warrior agility which had been mistakenly altered after introducing the Vanguard * Started introducing our new set of refined icons (by Tournebulle) :) 2018-03-13 * New ship: The Vanguard 2018-03-01 * New custom game options: ship shield regen and power regen factors * Weapons balance changes: - Rockets: cheaper - Missiles: slightly cheaper, take 1 second to arm after being shot - Torpedoes: cheaper, now take 2 seconds to arm after being shot - Defence pods: removed regen - Attack pods: shots are now a bit slower * Battle Royale: now recording victories (for future use) * All modes: disconnected ship explodes, gives away crystals and credits kill to attacker (previously was only in team mode) * Team mode: you can now safely disconnect while docked ; you won't lose a life and will also keep your weapons when you recover your ship. * Disposed weapons are now partially refunded, on pro rata for wear and tear, up to 50% of their new value * Healing features now activated in team mode (with healing efficiency lowered to 100% from previous 125%) 2018-02-16 * Healing in custom team games ; switch ship lasers operation from offensive to healing (in weapon store) * New custom games parameter: station shield regeneration * Improved radar readability in high contrast mode (colorblind) * Station modules now darken when loosing health * Fixed bug: Battle Royale custom games were removed by mistake 2018-02-14 * weakened Barracuda when used against teammates (anti Barracuda-trolling) * Fixed survival mode text cutting 2018-02-05 * Fixed FPS drop in Linux app (was due to screenshot feature, now deactivated by default) * Fixed several potential game hacks * Gamepad support can be disabled in standalone app * Optimized Crystal models generation (less stress on low-end setups) 2018-01-31 * Gem stealing countermeasure: removed from survival mode, restricted conditions (ownership delay) * Improved survival game closing condition to ensure newcomers join fresher games. 2018-01-24 * Gem stealing countermeasure side-effect bugs fixed 2018-01-23 * Gem stealing countermeasure 2018-01-22 * Fixed frozen ship when killed while donating gems (survival) * Being damaged while donating gems now automatically closes the weapons store * Nerfed defense pods (shield capacity reduced from 200 to 150) 2018-01-19 * Added blank ECP badge * Week-end sale: -50% on rockets and missiles! * Battle Royale: self target display * Battle Royale: adjusted occurrence of weapons 2018-01-11 * Fixed display bug in app after closing settings window * Fixed check boxes not always reloading last setting in custom games creator * Ping time evaluation method changed * Server side optimizations for upcoming ACW event * Fixed bug with custom game creation button 2017-12-20 * Added parameter Station crystal capacity multiplier for custom games * Added parameter Station repair threshold for custom games * Added parameter to switch off limited lifespan of mines * Balance: slight buff to Delta-Fighter and Trident * removed ECP badges from team chooser screen to prevent ECP stacking * Station modules now bleed crystals when attacked, even if shield is not fully depleted * Prepared for future deprecated features in Web Audio API 2017-11-28 * Improved invasion mode rankings (now shows number of victories) * Standalone application update - Support for Windows 32bits - Windowed / Fullscreen toggle (Alt+Enter) 2017-11-27 * Battle Royale custom games 2017-11-21 * New: invasion mode leaderboard! * Repulsive field improved (survival mode) * changed condition for closing team mode games (time>15 min) 2017-11-20 * Increased radar range in invasion mode. 2017-11-16 * Fixed problem with explosion sounds * Fixed bug with music volume in invasion mode * Fixed RCS button bug on touch screens * Added possibility to start invasion mode private games * A bit more crystals and weapons in invasion waves 1 and 2 * Fixed countdown display in invasion mode wave zero * Added volume sliders for music and sound fx in game settings 2017-11-14 * Invasion mode balance improvements * Improved radar in invasion mode * Fixed friendly collisions (all team modes) 2017-11-10 * Invasion mode balance update 2017-11-08 * New mode: Invasion (ECP/Steam/itch.io exclusive) * Standalone game application available on Steam and itch.io 2017-10-26 * We are now using secure websockets (WSS). If the game does not start, refresh the page / clear cache * And there we are, the game page is now fully HTTPS 2017-10-24 * Fixed problems with camera shake effect * added health bar for pods 2017-10-21 * Removed hack allowing to transfer gems to credits outside dock / outside weapons store * fixed problems with the Cursor * restored a player contribution notice in team mode * now taking ship mass into account when rocket or mine blasts. Big ships take much less pushback * fixed mines not always showing in the correct color * fixed possibility of spawning in a mine field * now allowing to shoot secondary weapons on touchscreens / mobiles 2017-10-20 * New Secondary Weapons system: 3 kind of Pods, Rockets, Missiles, Mines - in Team mode, Weapon Store opens when docking to a depot bay - in Survival mode, use "$" key to open Weapon Store, convert crystals to credits and buy weapons 2017-09-26 * Team mode: increased station upgrade cost * Pro Deathmatch points revision * Pro Deathmatch joining improved to favor ECP grouping * Balance update: - Crusader: small buffs: generator, ship rotation, laser speed - Bastion: nerfed generator capacity, nerfed acceleration - Aries: buffed generator capacity and ship rotation 2017-09-18 * Laser pods tweaks: - Laser pods are 3x rarer in survival mode - Laser pods now cost 100 gems in team mode - Laser pods have now more health points - Killed ships lose their laser pods ; the pods can be collected by the killer or other players * In Team mode, T7 ships cannot buy lives 2017-09-14 * Laser pods! This is the first step in introducing a secondary weapon system to Starblast. There is more to come! Laser pods follow you and shoot lasers ; they will also aim at your closest enemy automatically In survival mode, Laser pods pop from time to time when breaking asteroids. In team mode, you will earn 1 new laserpod every 50 gems you contribute to your station. You can only load 1 pod on a tier 1 ship, 2 on a tier 2 etc. Laser pods can be shot and destroyed ; they have 30 shield points, their shield does not regenerate 2017-09-07 * Fixed repulsive gravitational field origin on tiny maps * Strengthened and broadened repulsive gravitational field (making the final area smaller) * Added setting to disable gravity field visual effects * Repulsive gravity field is now displayed on radar * cooling time is now taken into account for pulse reload cue (fixes Aries) 2017-09-05 * Changed survival mode: when survival mode starts, main star generates a repulsion gravity field, which causes the play area to shrink. * Reduced teammate collision damage * Fixed ghost explosions / RIP messages * Enhanced and optimized deep space textures 2017-08-11 * New T-5 Ship: The FuryStar (initial idea of Starblast-Gpolic) * New random names from Babylon 5 for anonymous users * Added lasers convergence on the Aetos * Reduced generator capacity of the Bastion * updated translations (thanks to all contributors) 2017-08-04 * New T-7 Ship: The Bastion (initial design by mrkleinem) * 5 seconds invulnerability after exiting gem depot * Visual and audio cue when generator refills to main pulse value * improved explosion particles pre-emption 2017-07-27 * Raised teams size from 15 to 20 2017-07-26 * Added new language: Farsi * Team game are now closed for joining when all teams have reached level 4 * It is now always possible to join a team, you should never see all teams locked 2017-07-24 * Pro Deathmatch points decay * RCS now active in all modes * New option to disable button clicks 2017-07-17 * Fixed scoring conditions when players abandon round in Pro Deathmatch 2017-07-06 * You can now resume a team game with the same ship after disconnecting from the game (in preparation for upcoming Battle for Alpha Centauri) * New language: Korean 2017-06-23 * Added language: Hebrew * Added High Contrast option for color blind people 2017-06-21 * Added language: Thai 2017-06-16 * Pro Deathmatch games are now played by anyone. Only ECP players will be ranked. 2017-06-15 * Pro Deathmatch Championship is live! 2017-06-09 * Making room for some new stuff * Removed Barracuda-only rounds * Deathmatch new scoring: target=2, win round at 12 * fixed unending team mode * updated to THREE.js version 85 * enhanced background textures * added new language Azeri 2017-05-31 * Deathmatch fixes: - replace target when target disconnects - weaker ships less likely to be selected as targets - removed chat * Survival mode: - endgame: after 10 minutes survival, radiation make you lose HP - asteroids now give more gems (+35%) - survival now kicks in after 60 minutes * Weekly balance update (thanks to the community feedback and compilation/review by Oh_ and Acarii) - Fly: tiny base speed buff - Side-Fighter: Shield regen and energy buff - Mercury: laser damage buff - Shadow X-2: Shield regen nerf, energy buff - Toscain: Buffs: shield, energy, laser damage - Scorpion: energy and laser rate nerfs, laser speed buff - H-Mercury: reduced mass, speed/acceleration buff, laser tweaks - Aries: laser rate buff 2017-05-30 * Deathmatch reloaded (anti-teaming): - each player has a (randomly) assigned target - kill your target to earn 3 points - kill anyone to earn 1 point - score 15 points to win the round 2017-05-24 * Deathmatch anonymized to prevent teaming * Fixed error trace when unloading crystals 2017-05-23 * New Mode: Deathmatch - Rounds start with a choice of 2 maxed ships of same level - RCS toggle is enabled (flight assist on/off) - First player to kill 10 ships wins the round - Asteroids map changes with new round - Asteroids are strong and do not deliver gems - Good luck Commander! * Fixed video ads problems * Bug fixes 2017-05-19 * Anti team-trolling reworked: any ship takes damage when purposely hitting team mate 2017-05-18 * Barracuda takes damage when hitting team mates * Team mode endmatch: ships self destroy when their station is fully destroyed * Custom Games: New asteroids map chooser and preview! 2017-05-16 * Fixed crystals going through the screen at speed of light * Fixed ghost ships flashes * Fixed being killed and staying in limbo forever * New Custom Game option: global ship speed modifier! * Now allowing smaller systems in Custom Games * Translations update 2017-05-12 * Added Twitch badge 2017-05-11 * Improved UI textures sharpness 2017-05-09 * Fixed Barracuda double-dash * Barracuda: damage upgrades dash speed burst ; bullet speed upgrades dash cruise speed * Weekly balance update, thanks to community feedback and @Oh_ input data: - Shadow X-1: power and agility buff - Mercury: damage buff - U-Sniper: bullet speed nerf - Shadow X-2: Shield and energy regen buff - Advanced-Fighter: Bullet speed nerf - Scorpion: Energy and bullet speed nerf - Condor: Balance changes including buffs and nerfs - A-Speedster: Slight overall buff - Rock-Tower: max bullet speed nerf - Barracuda: mass buff, energy nerf - Odyssey/Aries/Shadow X-3 have been slightly buffed in speed and agility 2017-05-04 * Barracuda V2! Fully reworked with dash speed * Damage rules changed to avoid Barracuda trolling in team mode 2017-05-02 * improved radar readability * new Custom Game experimental features: RCS (Flight assist) toggle , Friction parameter 2017-04-28 * Improved team joining condition. If one team dominates, you can join either of the 2 other teams. 2017-04-27 * Added information message about players contributing gems to their team * Added health bar to station modules when attacked * Fixed problem with button "Join my custom game" * Fixed: Spec upgrades interfered with fire rate, allowing shooting faster 2017-04-26 * 10 seconds invulnerability on respawn (team mode) * auto-switch to fullscreen now strictly on mobile * fixed some glitches when screen FPS exceed 60 * fixed shield / generator bar sometimes not updating * ECP custom game creator now accessible from main Play button * secret future new features put to test :) 2017-04-24 * Fixed bug: losing multiple lives when killed once * New rule: in team mode, ship tier 7 unlocks only when station crystal tank is full * New rule: Tier 7 ships come with 0 extra life in team mode * Displaying messages when ship upgrades are blocked by station level * Keyboard shortcuts are now displayed on tablets and touchscreens 2017-04-22 * Fixed asteroid strength parameter rounding in custom games 2017-04-21 * Fixed ship-station collisions and friend ships collisions * ECP Custom Game Creator (beta) 2017-04-20 * fixed bug with ad blockers * added new ECP badges * balance: reduced stations shield capacity a bit * balance: reduced station repair threshold to 25% crystal capacity * balance: nerfed Shadow X-3 acceleration and power regen * fixed radar plots in team mode * fixed chat bubble color * raised chat icons auto-close delay * Improved station attack alerts * prepared an awesome new feature for ECP users 2017-04-19 * improved server finder strategy (again) * added Swedish language * added cookie consent * optimized loading time 2017-04-18 Team mode improvements * Ship upgrades are now restricted to exact depot/spawning level * Slight improve to spawning * fixed ship not showing in scoreboard * raised team max capacity to 15 * Abandoned space station self-destroys * neutralized mass impact on friendly Collisions * module repair gauge * raised global asteroids density (all modes) * unloading crystals gives score points * fixed Station under attack alert 2017-04-16 * Balance changes: reduced stations shield again, crystal drop rate x1.5 in team mode * improved server finder conditions 2017-04-15 * Balance changes: reduced stations shield and crystal tank capacity 2017-04-14 * Identified and fixed 3 server crash cases 2017-04-14 * New game mode: the team mode! - You start every game by choosing a team - Each team has a space station to defend - Each space station in game has 3 types of modules + Structure modules + Spawning modules, a little tougher + Crystal deposit modules, toughter - Each space station can be filled with crystal - An half filled station repairs randomly a destroyed module - A full filled station levels up your station + A bigger level station is bigger and tougher + A bigger level station can take crystals from bigger ships + A bigger level station can respawn bigger ships - When all spawning modules are destroyed, the team ships respawn randomly on the map - When all deposit modules are destroyed, the team can repair or level up the station anymore - When the whole station is destroyed, the team members can't respawn anymore - When the station and all team ships are destroyed, the team is game over! 2017-03-31 * New Ship! The Barracuda, level 6. Prepare for a very special fighting style. * Added new languages: Arabic, Danish, improved Chinese * Ships texturing improvements * Improved double-lasers * Improved UI, scoreboard etc. * A secret tremendous upcoming feature is put to test 2017-03-07 * Added Italian language * Reduced O-defender max shield capacity * Improved H-Mercury shield, mass, and fire regeneration * Gamepad control! (experimental): on Chrome, open chrome://flags and enable Gamepad API 2017-03-01 * New lv6 ship, H-Mercury * Added Dutch language * Completed other translations * Switched lv6 Condor & A-speedster place * Increased Aetos generator regen speed * Increased Shadow X-2 generator regen speed * Decreased Pulse-Fighter agility 2017-02-17 * New lv4 ship, Mercury * Added Indonesian language * Completed other translations * Decreased O-Defender agility * Decreased O-Defender fire speed * New ECP badges: Galactic Empire, Rebel Alliance, Soloist Defence Force 2017-02-13 * Added Turkish language * Added Czech language * Added Slovak language * Raised asteroids average density and size * Fixed bug: some crystals could not be collected * Increased T-Warrior max generator reload speed * Increased Aetos fire power 2017-02-09 * New delay of 5 seconds before you can respawn * You can now chat during the 5 seconds delay * Level 1 ship loses upgrades when killed * New particle effects on laser collisions * New shield visual fx * Big explosions shake camera * Added German localization * ECP badge customization * ECP ship material and lasers customization * ECP players start will fully upgraded level 1 ship (same benefit as sharing game through Facebook and Twitter buttons) * Increased X-Warrior damages on central lasers * Decreased X-Warrior damages on side lasers * Increased mass/shield of Shadow X-3 * Decreased acceleration of Shadow X-3 2017-02-01 * New level 7 Ship: Shadow X-3 * Decreased Shadow X-2 fire power * Decreased shield capacity of lv7 ships * Added Japanese localization * New Australia zone to reduce ping for Australian and New Zealander players 2017-01-24 * New level 5 Ship: Shadow X-2 * Improved homepage and respawn page design * Prepared UI for new game modes * Shadow X-1 moved to level 3 * Increased Shadow X-1 max agility * Decreased Shadow X-1 max generator refill * Decreased Y-Defender laser speed * Decreased Pioneer max speed * Decreased Bat-Defender mass * Decreased Advanced Fighter mass * Increased Odyssey and Aries cannon speed and range 2017-01-19 * Added Spanish localization * Optimised lasers display * Heavy ships are now less affected by laser pushback * Crystals thrown farther away from big ships when hit 2017-01-17 * Added new tier: level 7 * Type [Z] ingame to take a screenshot * Increased shadow X-1 max agility * Fixed visual glitch for big lasers 2017-01-10 * Added new lv4 ship: shadow X-1 * fixed glitches that can be caused by ads * changelog now displayed in its own modal * Added Hungarian localization 2016-12-28 * In survival mode, stellar radiation now starts harming shield regen rate. After 15 minutes, shield regen is completely down. 2016-12-23 * completed Russian localization * fixed algorithm for finding best server to play in 2016-12-13 Balance changes * fly: reduced max agility * y-defender: reduced speed and agility, increased recoil * x-warrior: increased max damage * u-sniper: increased min agility * a-speedster: increased acceleration Improvements and fixes * fixed respawn button display issue when killed * Added talk vocabulary: No prob, Follow me, GG, Bye * Fixed bug: laser sounds still playing when sound FX deactivated * Use [C] once and talk button is no more mouse sensitive * Ship upgrades now always pop up until you used manual toggle [U] 2016-12-07 * Added ship upgrade buttons toggle with keyboard shortcut [U] 2016-12-06 * fixed visual bug with crystals * talk keyboard shortcuts can now be used directly * couple server side fixes Balance adjustments * fly: reduced max damage * side-fighter: reduced max generator reload speed * y-defender: decreased ship agility, added recoil * x-warrior: improved ship agility * side-interceptor: reduced max generator reload speed, improved mass, reduced ship agility * pioneer: increased min generator reload speed * crusader: increased max generator reload speed, increased laser speed * u-sniper: increased recoil, decreased max laser speed * bat-defender: added laser convergence, improved laser speed and generator capacity * advanced fighter: decreased max generator reload speed * scorpion: decreased max generator reload speed, decreased ship agility, decreased max laser speed * a-speedster: increased max generator reload speed, reduced ship size, decreased max laser damage and acceleration * condor: reduced ship size * o-defender: improved shot rate, improved generator capacity 2016-12-05 * Added Polish localization * Added Russian localization 2016-12-02 * Integrated chat system 2016-11-30 * Raised the minimum density of asteroids * Destroyed asteroids now always deliver some amount of crystals * It is now possible to use mouse controls together with keyboard spacebar and up arrow 2016-11-29 * your ship now gets 3 lives when levelling up * second pass on improving the balance between ships / levels 2016-11-28 * fixed problem of hidden survivor * radar in survival mode now shows all targets * extra lives cannot be used in survival mode anymore. Dont die! 2016-11-25 * balance: Lower level ships are now always faster than higher level ships (with speed maxed).